League of Legends patch 11.12 has finally arrived, and Riot Games will finally introduce Dr. Mundo with other important updates for the hero. Mundo’s rework was one of the most awaited updates for the League of Legends community in Season 11. It looks like Riot has overhauled a lot of his squad, and he’ll definitely feel like a new champion once the update rolls out. For loads of balance updates as well, along with Draven, Gnar and Hecarim. League of Legends players looking for a detailed description of the patch can search the official Riot website, however, for a brief overview, here are all the highlights League of Legends patch 11.12 Official Notes 1) Rework Hero: Dr. Mundo Passive – He goes where he wants dr. Mundo resists the next immobilizing effect that hits him, and instead loses his current health and drops a chemical canister nearby. Dr. Mundo can pick it up by walking over it, restoring a portion of maximum health and reducing the negative cooldown period. Enemies moving above the can destroy it Mundo has also increased health regeneration based on maximum health Q – injured bones D. Mundo casts an injured bone saw, deals magical damage to the first enemy to hit based on their current health and slows them down. W – Heart ZapperDr. Mundo electrocutes himself for a few seconds, causing continuous magical damage to nearby enemies and storing part of his damage with gray health. At the end of the term, Dr. Mundo deals a set of magical damage to nearby enemies and treats his gray health if an enemy is hit (healing is reduced if only minions or monsters are hit). Dr. Mundo can recast Heart Zapper to end his effects early E – Blunt Force TraumaPassive – Dr. Mundo suffers extra attack damage, which increases based on his lost health activity – Dr. Mundo hits his “medicine” bag into an enemy, inflicting physical damage based on his lost health. If the enemy dies, they are squashed away, causing minimal damage this ability does to enemies passing through. He then heals a portion of his max health over an extended period, gaining additional movement speed and attack damage while healing Image of Afelios via Riot GamesMagic Resist: 26 to 30AD Growth: 2.4 to three Q – Severum, Scythe Pistol Maximum number of attacks: six (+ one each 33 percent extra attack speed) to six (+ one for each 50 percent extra attack speed) damage dealt: 10 to 30 (+21 to 30 percent AD) to 10 to 40 (+20 to 35 percent AD bonus) attacks healed Basic: Three to 20 percent (level 1 to 18) to three to 10 percent (level one to 18) Healed spells: three to 20 percent (level one to 18) to nine to 30 percent (level one to 18) Q – Crescendum, ChakramSentry Damage: 25 to 85 (+35 to 50 percent AD Bonus) to 31 to 100 (+40 to 60 percent AD Bonus) Draven Image via Riot GamesQ – Spinner axe bonus damage: 35/40/45/50/55 (+65/75/85/95/105 percent AD bonus) to 40/45/50/55/60 (+70/80/90/100/110 percent AD bonus) Gnar Image via Riot Games Attack damage: 59 to 57Hecarim Image via Ri ot GamesArmor: 32 to 35Q – RampageDamage Ratio: 75% AD Bonus to 85% ADIllaoi Image via Riot Games Our Growth: 40 to 50 Jarvan IV Images via Riot GamesW – Golden AegisCooldown: 12sec to 9sec RainCooldown: 8/7.5/ 7/ 6.5/6 seconds to 10/9/8/7/6 seconds Image of Malphite via Riot GamesW – Thunder Bombardment Strike damage: 10/20/30/40/50 (+ 10% armor) up to 15/25/35 45/55 (+15 percent armor) Rammus Image via Riot GamesW – Defensive Ball CurlBase Extra Armor: 30 to 40R – Slaming Slam Rollback: 130/110/90 seconds to 110/95/80 seconds Nass Image via Riot GamesPassive – Soul EaterLife steal : 12/18/24 percent (Level 1/7/13) to 10/16/22 percent (Level 1/7/13) Image of Renekton via Riot GamesQ – Remove healing from MeekNon Champion: 3/4/5/6 /7 (+ four percent AD bonus) to 2/3/4/5/6 (+ three percent AD bonus) Enable non-hero healing: 9/12/15/18/21 (+12 percent AD bonus) to 6/ 9/12/15/18 (+ nine percent AD bonus) Talon Image via Riot GamesW – RakeIni Tial Damage: 45/60/75/90/105 (+55 percent AD bonus) to 40/50 /60/70/80 (+40 percent AD bonus) damage return: 45/70/95/120/145 (+70 percent AD bonus) to 50/80/110/140/170 (+80 percent AD bonus) image Udyr via Riot GamesR – Phoenix StanceCone Damage: 60/110/160/210/260/310 (70 percent AP) to 50/95/140/185/230/275 (80 percent AP) Varus Image via Riot GamesW – Blighted Quiver Maximum additional damage from target health lost: 10/8/14.4/18/21.6/25.2 percent to 9/12/15/18/21 percent Wukong Image via Riot Games Attack damage growth: four to 3.5Q – damage percentage smashed : 50 percent ADZiggs Image via Riot GamesQ – Bouncing BombBase Damage: 85/130/175/220/265 to 85/135/185/235/285R – Mega Inferno Bomb Speed: 1,550 to 2250 (travel time at least 1.2 seconds) 2) Bug fixes and quality of life changes Recolor Karma’s traditional ability VFXBattlecast Skarner’s VO when purchasing a Frostfire Gauntlet Randuin’s Omen’s Post and Hints restored for Black Cleaver now appears correctly in the action tab of the in-game store Gragas’ W – Drunken Rage does right now bach Gale Manaflow Band and Tear of the Goddess, Poppy’s W – Steadfast Presence now works properly against ineffective Stridebreaker Halting Slash passiveTrundle’s – King’s Tribute no longer plays if near a Baron a few seconds after he appears Deceased allies can no longer stack Demolish with Player against the same tower 3) Skins and upcoming chromes SkinsPool Party BraumPool Party SettChromasPool Party BraumPool Party Set Login / Subscribe to a reply.
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